<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>The Discourse on RPG Vagabond</title><link>http://rpgvagabond.co.uk/tags/the-discourse/</link><description>Recent content in The Discourse on RPG Vagabond</description><generator>Hugo</generator><language>en-GB</language><lastBuildDate>Mon, 20 Jul 2026 20:51:11 +0100</lastBuildDate><atom:link href="http://rpgvagabond.co.uk/tags/the-discourse/index.xml" rel="self" type="application/rss+xml"/><item><title>Rollinrollinrollin</title><link>http://rpgvagabond.co.uk/posts/rollinrollinrollin/</link><pubDate>Mon, 20 Jul 2026 20:51:11 +0100</pubDate><guid>http://rpgvagabond.co.uk/posts/rollinrollinrollin/</guid><description>&lt;p&gt;There has been a lot of discourse&lt;sup id="fnref:1"&gt;&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref"&gt;1&lt;/a&gt;&lt;/sup&gt; in the last few days about when to roll. The general consensus appears to be that you should only roll when passing and failing are both interesting. I think I can get behind that.&lt;/p&gt;
&lt;p&gt;There was a great example of this at the weekend. My group is in the process of wrapping up Dragon Heist, and it has taken a long time. We organised a big finale session to have the big boss fight and warp it all up in a really satisfying way. Reader, we did not.&lt;/p&gt;</description></item></channel></rss>