Rollinrollinrollin
There has been a lot of discourse1 in the last few days about when to roll. The general consensus appears to be that you should only roll when passing and failing are both interesting. I think I can get behind that. There was a great example of this at the weekend. My group is in the process of wrapping up Dragon Heist, and it has taken a long time. We organised a big finale session to have the big boss fight and warp it all up in a really satisfying way. Reader, we did not. ...